Apps, games, health tools, and experiments from the Strange family.
We don't just have ideas. We build them.
Cole spent years in emergency medicine watching people struggle with problems that rarely started in the emergency room. That experience pushed him toward a bigger question: how do we build tools that help people notice patterns earlier, make better decisions, and live with more intention? Now he builds at the intersection of behavior, health, and everyday life — including launching Steadi, a menopause support brand, and developing tools like Sazio. Dad. Entrepreneur. Recovering overthinker.
See Cole's Projects →
Weston is the kind of kid who gets an idea and wants to see if he can make it real. Right now that means building games, making YouTube videos, and finding his own way into science, math, art, and language. He learns by making things, experimenting, and figuring out what works. Strange Innovations is a place for him to keep doing exactly that.
See Weston's Games →
Michelle has spent her career teaching future PAs and thinking about how people learn medicine. Some of what she's working on right now isn't public yet.
See Michelle's Work →I spent years working in emergency medicine, usually meeting people after a problem had already become a problem. Over time, I became more interested in what happened before that point: the habits, decisions, environments, and everyday forces that shape our health long before we end up in a hospital.
That curiosity eventually pulled me out of medicine and into building. Most of what I work on now lives somewhere around health, behavior, and everyday life. I like taking ideas that feel complicated or overlooked and turning them into something people can actually use.
Track the signal, not the food.
Sazio is a food noise awareness app built around one idea: the earlier you notice the pattern, the more choice you have. It turns hidden cravings, stress drivers, and situational triggers into a single daily Signal Score — so you can catch what's pulling at you before it takes over.
Not a calorie counter. Not a guilt machine. A calm daily check-in that helps you understand what your body is actually saying.
Track the signal, not the food.
A food-noise awareness app built to help people notice what's driving the urge to eat before automatically reacting to it.
View Sazio →Thoughtful support for the menopause transition.
A supplement brand built for women navigating perimenopause and menopause, with a focus on practical support without miracle claims or wellness hype.
Visit Steadi →
Weston is building games that are actually fun to play — and teaching a growing community through a YouTube channel where science, math, art, and language actually make sense. Part developer, part educator. Full-time creative.
"I tried to break the system. Now I have to break out."
A cyberpunk platformer with 50 handcrafted levels. You play as a rogue hacker who uses legendary cheat codes as real superpowers — activate Invisibility to slip past enemies, Phase Through Walls to find hidden paths, Time Stop to freeze everything, Mind Control to turn foes against each other. Beat bosses. Hack the mainframe. Built by Weston.
Buy & Play Now — $4.99 One-time · Instant access · No account needed"I tried to break the system.
Now I have to break out."
[ PRESS ENTER TO JACK IN ]
Choose your racer. Pick your biome. First to the finish.
A fast-paced browser racing game across five wild biomes — Crystal Cave, Alien Desert, Volcano, Racecar Runway, Water World, and more. Pick your character, race to the line, and beat the competition. No download. Plays on any device. One-time purchase, play forever.
Play Now — $2.99 One-time · No download · Any browserScience, math, art, and language — taught by a kid who actually makes it click.
This is where half of Weston's audience knows him from first. Short, clear lessons that turn subjects kids usually dread into stuff they actually want to watch — from chemistry demos to Roman numerals to real-world field trips. New videos whenever inspiration strikes.
Weston breaking down pH in the classroom — making chemistry make sense.
They're little. They're dumb. They're very committed. A chaotic brawler currently in development — and already causing problems.
Weston's always working on something. Check back soon — the next game is already in progress.
Michelle has spent her career teaching future PAs and thinking about how people learn medicine. She's especially interested in what happens when good teaching meets better tools.
Some of what she's working on right now isn't ready to be public. That's intentional. The ideas are real, the work is underway, and we'll share more when we can.
There's a project underway here. For now, that's about all we can say.
Years spent working with PA students and applicants have shaped how Michelle thinks about education, preparation, and what good mentorship actually looks like.
After years in environments that slowly drained the joy from work, we made a decision — not to quit and figure it out later, but to build the alternative while we still could. Leaving wasn't the end. It was the beginning.
We tell our kids to pursue meaningful work. To follow curiosity. To not settle. But children don't hear what you say — they watch what you do. This is us doing it.
There's something that happens when you stop watching things and start making them. You get better at thinking. You get better at failing. You get better at trying again. We build because building changes you.
Creating something isn't just about money. It's about proving to yourself that you can bring something from nothing — that your ideas have value, that your work matters, and that you don't have to fit someone else's mold to succeed.
"If you want your children to pursue meaningful work,
you have to be willing to pursue it yourself."
We made a deal. If our apps, games, and projects collectively hit $30,000 in revenue,
the whole family goes to Japan. The twist? We each picked Japan independently.
The destination chose us.
We each independently chose Japan as our dream destination. The universe wasn't subtle about it. We're listening.
$30,000 in combined revenue from apps, games, tools, and creative projects. No shortcuts. Just shipping things people love.
This trip is proof that creativity and entrepreneurship can pay for the life you actually want — not just the one you settled for.